03.7 · Capability in Experience
Behavioral design
Applying what is known about human behavior to make good actions easier, without manipulating people.
Map6 skills
6 skillsClick a hexagon to set your status
- 03.7.5Persuasive designTechniques that influence behavior, such as social proof, defaults and scarcity.
Mark all 6
Where to start
3 resources- articleStart hereFogg behavior model ↗BJ Fogg · 3 min
Behavior happens when motivation, ability and a prompt meet. The original source, short and clear.
- articleStart hereLaws of UX ↗Jon Yablonski · collection
Short explanations of the psychology behind interface design, from Hick's law to the peak-end rule.
- articleStart hereDeceptive patterns in UX: how to recognize and avoid them ↗NN/g · 2023 · 10 min
How to spot a design that works against its users, with examples of the common types.
Tools
0 toolsTools for this topic are being researched.
Also in Experience
03- 03.1User journeys
- 03.3UI design
- 03.4Prototyping
- 03.5Accessibility
- 03.6Content design
Related elsewhere
1- X.8.1User autonomy